#ifndef GRAVITY_H_INCLUDED #define GRAVITY_H_INCLUDED #include "balls.h" extern void gravity_constant_field (double x, double y); extern void gravity_newton_field (double r, double g); extern vec2d gravity_vector (const ball * b); extern void gravity_draw_visible_field (cairo_t * cr); extern void gravity_draw (cairo_t * cr); extern void gravity_change (double dx, double dy); extern void gravity_collisions (ball * begin, ball * end); #endif