#include "polygons.h" #include polygon* polygons = nullptr; uint n_polygons = 1; void polygons_init_state() { polygons = new polygon[n_polygons]; polygon poly = polygon{{400, 400}, 0, {{-50, -50}, {50, -50}, {50, 50}, {-50, 50}}}; polygons[0] = poly; } void polygon::draw(cairo_t* cr) const { polygon& poly = polygons[0]; vec2d& center = poly.center; cairo_set_source_rgb(cr, 1, 1, 1); for (auto& point : poly.points) cairo_line_to(cr, center.x + point.x, center.y + point.y); cairo_line_to(cr, center.x + poly.points[0].x, center.y + poly.points[0].y); cairo_stroke(cr); } void polygons_draw(cairo_t* cr) { for (const polygon* p = polygons; p != polygons + n_polygons; ++p) p->draw(cr); }