#include #include #include #include "game.h" #include "balls.h" #include "gravity.h" unsigned int radius_min = 5; unsigned int radius_max = 10; unsigned int v_max = 100; unsigned int v_min = 0; unsigned int v_angle_min = 0; unsigned int v_angle_max = 100; ball * balls = nullptr; unsigned int n_balls = 50; static void random_velocity(ball * p) { double r2; do { p->v_x = v_min + rand() % (v_max + 1 - v_min); p->v_y = v_min + rand() % (v_max + 1 - v_min); r2 = p->v_x*p->v_x + p->v_y*p->v_y; } while (r2 > v_max*v_max || r2 < v_min*v_min); } void balls_init_state () { static const int border = 10; int w = width < 2*border ? 1 : width - 2*border; int h = height < 2*border ? 1 : height - 2*border; for (unsigned int i = 0; i < n_balls; ++i) { balls[i].x = border + rand() % w; balls[i].y = border + rand() % h; random_velocity(balls + i); if (rand() % 2) balls[i].v_x = -balls[i].v_x; if (rand() % 2) balls[i].v_y = -balls[i].v_y; balls[i].radius = radius_min + rand() % (radius_max + 1 - radius_min); unsigned int v_angle_360 = (v_angle_min + rand() % (v_angle_max + 1 - v_angle_min)) % 360; balls[i].v_angle = 2*M_PI*v_angle_360/360; balls[i].angle = (rand() % 360)*2*M_PI/360; } } void ball_update_state (ball * p) { struct gravity_vector g; gravity_get_vector (&g, p); p->x += delta*p->v_x + delta*delta*g.x/2.0; p->v_x += delta*g.x; p->y += delta*p->v_y + delta*delta*g.y/2.0; p->v_y += delta*g.y; if (p->x + p->radius > width) { /* right wall */ if (p->v_x > 0) { p->x -= p->x + p->radius - width; p->v_x = -p->v_x; } } else if (p->x < p->radius) { /* left wall */ if (p->v_x < 0) { p->x += p->radius - p->x; p->v_x = -p->v_x; } } if (p->y + p->radius > height) { /* bottom wall */ if (p->v_y > 0) { p->y -= p->y + p->radius - height; p->v_y = -p->v_y; } } else if (p->y < p->radius) { /* top wall */ if (p->v_y < 0) { p->y += p->radius - p->y; p->v_y = -p->v_y; } } p->angle += delta*p->v_angle; while (p->angle >= 2*M_PI) p->angle -= 2*M_PI; while (p->angle < 0) p->angle += 2*M_PI; } void ball_elastic_collision (ball * p, ball * q) { double dx = q->x - p->x; double dy = q->y - p->y; double d2 = dx*dx + dy*dy; double r = p->radius + q->radius; if (d2 <= r*r) { double dv_x = q->v_x - p->v_x; double dv_y = q->v_y - p->v_y; double mp = p->radius * p->radius; double mq = q->radius * q->radius; double f = dv_x*dx + dv_y*dy; if (f < 0) { f /= d2*(mp + mq); p->v_x += 2*mq*f*dx; p->v_y += 2*mq*f*dy; q->v_x -= 2*mp*f*dx; q->v_y -= 2*mp*f*dy; } } } void ball_reposition (ball * b) { if (b->x < b->radius) b->x = b->radius; else if (b->x + b->radius > width) b->x = width - b->radius; if (b->y < b->radius) b->y = b->radius; else if (b->y + b->radius > height) b->y = height - b->radius; } const char * face_filename = 0; int face_rotation = 0; static const double linear_rotation_unit = 2.0; static std::vector faces; class ball_face { public: ball_face (unsigned int radius, cairo_surface_t * face, int rotation); ~ball_face (); cairo_surface_t * get_surface (double angle) const; private: unsigned int rotations; std::vector c_faces; }; static double random_color_component() { return 1.0*(rand() % 200 + 56)/255; }; ball_face::ball_face (unsigned int radius, cairo_surface_t * face, int rotation) { if (face && rotation) { rotations = 2*M_PI * radius / linear_rotation_unit; } else { rotations = 1; } c_faces.resize(rotations); for (unsigned int i = 0; i < rotations; ++i) { c_faces[i] = gdk_window_create_similar_surface(gtk_widget_get_window(canvas), CAIRO_CONTENT_COLOR_ALPHA, 2*radius, 2*radius); assert(c_faces[i]); cairo_t * ball_cr = cairo_create(c_faces[i]); cairo_translate(ball_cr, radius, radius); cairo_arc(ball_cr, 0.0, 0.0, radius, 0, 2 * M_PI); cairo_clip(ball_cr); if (face) { int face_x_offset = cairo_image_surface_get_width (face) / 2; int face_y_offset = cairo_image_surface_get_height (face) / 2; cairo_rotate(ball_cr, i*2*M_PI/rotations); cairo_scale (ball_cr, 1.0 * radius / face_x_offset, 1.0 * radius / face_y_offset); cairo_set_source_surface(ball_cr, face, -face_x_offset, -face_y_offset); cairo_paint(ball_cr); } else { cairo_pattern_t *pat; pat = cairo_pattern_create_radial (-0.2*radius, -0.2*radius, 0.2*radius, -0.2*radius, -0.2*radius, 1.3*radius); double col_r = random_color_component(); double col_g = random_color_component(); double col_b = random_color_component(); cairo_pattern_add_color_stop_rgba (pat, 0, col_r, col_g, col_b, 1); cairo_pattern_add_color_stop_rgba (pat, 1, col_r/3, col_g/3, col_b/3, 1); cairo_set_source (ball_cr, pat); cairo_arc (ball_cr, 0.0, 0.0, radius, 0, 2 * M_PI); cairo_fill (ball_cr); cairo_pattern_destroy (pat); } cairo_surface_flush(c_faces[i]); cairo_destroy(ball_cr); } } ball_face::~ball_face() { for (auto f : c_faces) cairo_surface_destroy(f); } cairo_surface_t * ball_face::get_surface (double angle) const { unsigned int face_id; if (rotations == 1) face_id = 0; else { face_id = rotations*angle/(2*M_PI); assert(face_id < rotations); if (face_id >= rotations) face_id %= rotations; } return c_faces[face_id]; } static void balls_init_faces () { cairo_surface_t * face_surface = 0; if (face_filename) { face_surface = cairo_image_surface_create_from_png (face_filename); if (cairo_surface_status(face_surface) != CAIRO_STATUS_SUCCESS) { cairo_surface_destroy (face_surface); face_surface = 0; fprintf(stderr, "could not create surface from PNG file %s\n", face_filename); } } if (face_surface) { faces.assign(radius_max + 1 - radius_min, nullptr); for(ball * b = balls; b != balls + n_balls; ++b) { unsigned int r_idx = b->radius - radius_min; if (faces[r_idx] == nullptr) faces[r_idx] = new ball_face (b->radius, face_surface, face_rotation); b->face = faces[r_idx]; } cairo_surface_destroy (face_surface); } else { faces.resize(n_balls); for (unsigned int i = 0; i < n_balls; ++i) balls[i].face = faces[i] = new ball_face (balls[i].radius, 0, face_rotation); } } void ball::draw (cairo_t * cr) const { cairo_save (cr); cairo_translate (cr, x - radius, y - radius); cairo_set_source_surface(cr, face->get_surface (angle), 0, 0); cairo_paint(cr); cairo_restore(cr); } void balls_draw (cairo_t * cr) { for (const ball * b = balls; b != balls + n_balls; ++b) b->draw(cr); } static void balls_destroy_faces () { for (ball_face * f : faces) if (f) delete (f); faces.clear(); } void balls_destroy () { balls_destroy_faces (); delete [] (balls); } void balls_init () { balls = new ball[n_balls]; assert(balls); balls_init_state (); balls_init_faces (); }