Commit Graph

13 Commits

Author SHA1 Message Date
Karma Riuk
deeb237f45 Added a more complex starting setting 2023-05-17 15:38:05 +02:00
Karma Riuk
40dde35f19 Added restitution coefficient control (introduced a lot of unwanted
behaviour, but fixable)
2023-05-17 13:38:46 +02:00
Karma Riuk
a6c4771d1a Added gravity to polygons 2023-05-17 13:33:07 +02:00
Karma Riuk
487b5fe00b Fixed most of the bugs of the collision detection (still some cases
there)
2023-05-17 13:22:34 +02:00
Karma Riuk
2cfa921547 Added a general polygon to the initial state 2023-05-06 14:06:45 +02:00
Karma Riuk
6b049eb831 Added new polygons in polygons_init_state() and now drawing the point of
impact and the normal vector in that point
2023-04-25 12:05:39 +02:00
Karma Riuk
1c58530e98 Now the borders of the windows are walls of infinite mass 2023-04-10 14:40:16 +02:00
Karma Riuk
d0de911344 got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd... 2023-04-02 21:53:21 +02:00
Karma Riuk
4d14f2a30b Added wall bouncing logic (flawed); added bounding box computation and display 2023-03-25 10:57:32 +01:00
Karma Riuk
d6bf526459 Generator now makes the polygons origin at their center of mass, easier for rotation 2023-03-20 15:33:35 +01:00
Karma Riuk
e6a3979de1 Added a generator for polygons to make the init easier 2023-03-14 23:10:31 +01:00
Karma Riuk
37198d4669 fixed implementaion mistake 2023-03-14 22:00:55 +01:00
Karma Riuk
9fd87b7f29 Simple implementation of polygons, you can create them in the init and draw them 2023-03-14 21:46:36 +01:00