Karma Riuk
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deeb237f45
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Added a more complex starting setting
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2023-05-17 15:38:05 +02:00 |
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Karma Riuk
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40dde35f19
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Added restitution coefficient control (introduced a lot of unwanted
behaviour, but fixable)
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2023-05-17 13:38:46 +02:00 |
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Karma Riuk
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a6c4771d1a
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Added gravity to polygons
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2023-05-17 13:33:07 +02:00 |
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Karma Riuk
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487b5fe00b
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Fixed most of the bugs of the collision detection (still some cases
there)
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2023-05-17 13:22:34 +02:00 |
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Karma Riuk
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2cfa921547
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Added a general polygon to the initial state
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2023-05-06 14:06:45 +02:00 |
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Karma Riuk
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6b049eb831
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Added new polygons in polygons_init_state() and now drawing the point of
impact and the normal vector in that point
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2023-04-25 12:05:39 +02:00 |
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Karma Riuk
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1c58530e98
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Now the borders of the windows are walls of infinite mass
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2023-04-10 14:40:16 +02:00 |
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Karma Riuk
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d0de911344
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got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd...
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2023-04-02 21:53:21 +02:00 |
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Karma Riuk
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4d14f2a30b
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Added wall bouncing logic (flawed); added bounding box computation and display
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2023-03-25 10:57:32 +01:00 |
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Karma Riuk
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d6bf526459
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Generator now makes the polygons origin at their center of mass, easier for rotation
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2023-03-20 15:33:35 +01:00 |
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Karma Riuk
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e6a3979de1
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Added a generator for polygons to make the init easier
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2023-03-14 23:10:31 +01:00 |
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Karma Riuk
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37198d4669
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fixed implementaion mistake
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2023-03-14 22:00:55 +01:00 |
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Karma Riuk
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9fd87b7f29
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Simple implementation of polygons, you can create them in the init and draw them
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2023-03-14 21:46:36 +01:00 |
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