Karma Riuk
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89e250dcba
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Removed the passing of the mass through parameters. Now the mass is
determined by the area of the polygon
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2023-05-19 16:31:38 +02:00 |
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Karma Riuk
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a424fec9a9
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Now when polygons collide, they get moved by the overlap to ensure that
they don't get stuck in the following frames, it works very well and
Carza is happy :))))))
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2023-05-19 15:24:11 +02:00 |
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Karma Riuk
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92e51a96be
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Added the destroy method for the polygons
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2023-05-19 10:18:49 +02:00 |
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Karma Riuk
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398cae3b24
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Added toString method to polygons, together with fields "label" and
"collided_with"
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2023-05-17 13:21:06 +02:00 |
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Karma Riuk
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d0de911344
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got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd...
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2023-04-02 21:53:21 +02:00 |
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Karma Riuk
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7dc54ddfe5
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Made the angular speed a double
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2023-03-25 14:03:07 +01:00 |
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Karma Riuk
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4d14f2a30b
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Added wall bouncing logic (flawed); added bounding box computation and display
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2023-03-25 10:57:32 +01:00 |
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Karma Riuk
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48a1b3ade4
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Added the possibility to set the fields of the polygon class in a functional programming style
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2023-03-14 23:09:48 +01:00 |
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Karma Riuk
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9fd87b7f29
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Simple implementation of polygons, you can create them in the init and draw them
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2023-03-14 21:46:36 +01:00 |
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