Karma Riuk
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2b844647f4
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trying to make the video in the readme work :)
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2023-08-02 18:05:30 +02:00 |
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Karma Riuk
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a424fec9a9
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Now when polygons collide, they get moved by the overlap to ensure that
they don't get stuck in the following frames, it works very well and
Carza is happy :))))))
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2023-05-19 15:24:11 +02:00 |
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Karma Riuk
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b4203884ef
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Changed to delta so that the edge cases happen less (since the 'move
less' each frame)
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2023-05-17 13:21:43 +02:00 |
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Karma Riuk
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4a7e5834d3
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Quick refactoring and reformating
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2023-04-21 09:01:35 +02:00 |
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Antonio Carzaniga
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8f9a8b71c9
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cleared unused game framework declarations.
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2022-05-30 16:02:25 +02:00 |
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Antonio Carzaniga
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4c2273d271
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first, basic transition to C++
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2022-05-30 15:59:45 +02:00 |
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Antonio Carzaniga
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9028f1af74
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modularization: main, game, balls, c_index, spaceship, gravity
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2021-12-11 21:32:48 +01:00 |
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