Karma Riuk
|
1c58530e98
|
Now the borders of the windows are walls of infinite mass
|
2023-04-10 14:40:16 +02:00 |
|
Karma Riuk
|
d0de911344
|
got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd...
|
2023-04-02 21:53:21 +02:00 |
|
Karma Riuk
|
4d14f2a30b
|
Added wall bouncing logic (flawed); added bounding box computation and display
|
2023-03-25 10:57:32 +01:00 |
|
Karma Riuk
|
d6bf526459
|
Generator now makes the polygons origin at their center of mass, easier for rotation
|
2023-03-20 15:33:35 +01:00 |
|
Karma Riuk
|
e6a3979de1
|
Added a generator for polygons to make the init easier
|
2023-03-14 23:10:31 +01:00 |
|
Karma Riuk
|
37198d4669
|
fixed implementaion mistake
|
2023-03-14 22:00:55 +01:00 |
|
Karma Riuk
|
9fd87b7f29
|
Simple implementation of polygons, you can create them in the init and draw them
|
2023-03-14 21:46:36 +01:00 |
|