diff --git a/README.md b/README.md index 1a21940..b16b571 100644 --- a/README.md +++ b/README.md @@ -27,3 +27,33 @@ objects: The simulations are animated and displayed in real-time. It is also therefore crucial that the simulation code be efficient to obtain smooth animations. + +## Before vs After + +A little of context for the follow videos: + +- in the first video, the special ball with an arrow inside is a "spaceship", + that can be controlled by the user; +- the yellow bar that appears after midway through both videos represent the + restitution coefficient of the collision resolution (the lower it is, the + greater the dampening on impact between objects); +- the white line with a ball at the end that appears after the restitution + coefficient bar represents the gravity vector that gets applied to the speed + of each object at each frame, the ball is the direction the vector is pointing + it. + +### Before + +[before video](before.mp4) + +### After + +[after video](after.mp4) + + + + + +## Contact + +If you have any question concerning this work, feel free to contact me at [arno.fauconnet@gmail.com](mailto:arno.fauconnet@gmail.com) diff --git a/after.mp4 b/after.mp4 new file mode 100644 index 0000000..e472368 Binary files /dev/null and b/after.mp4 differ diff --git a/before.mp4 b/before.mp4 new file mode 100644 index 0000000..7b46ff4 Binary files /dev/null and b/before.mp4 differ