got the speed working (yay) but the angular velocity that results is superrrr low, thus not creating any rotation after impact, wierd...
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collisions.h
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collisions.h
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#ifndef COLLISIONS_H_INCLUDED
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#define COLLISIONS_H_INCLUDED
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#include "polygons.h"
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#include "vec2d.h"
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struct collision {
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bool collides;
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vec2d n; // minimum push vector
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vec2d impact_point;
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};
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extern collision collides(polygon& p, polygon& q);
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#endif
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