working gtk-3.0 version
- removed expose event - added repositioning after reconfigure event - disabled all tangential-friction mechanics
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3309523725
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55
balls.c
55
balls.c
@ -149,19 +149,24 @@ static void tangential_friction2(double u, double p, double r, double * v, doubl
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*v = (sr + a*u + a*p*r)/3;
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*q = (sr - 2*a*u - 2*a*p*r)/(3*r);
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}
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#endif
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static void tangential_friction3(double u, double p, double r, double * v, double * q) {
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static const double a = 0.5;
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double w = u - p*r;
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*v = u - a*w;
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#if 0
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*q = sqrt(p*p*r*r - 2*a*a*w + 4*u*a*w)/r;
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if (w > 0)
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*q = -*q;
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#else
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*q = (*v)/r;
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#endif
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static void tangential_friction3(double u, double p, double r, double * v_ptr, double * q_ptr) {
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static const double a = 0.9;
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double v, q;
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v = (1-a)*u + a*p*r;
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/* 2 2 2 2 2 2
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* sqrt((4 a - 2 a ) u + (4 a - 4 a) p r u + (1 - 2 a ) p r )
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* q = -------------------------------------------------------------
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* r
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*/
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q = sqrt(2*a*(2 - a)*u*u + 4*a*(a - 1)*p*r*u + (1 - 2*a*a)*p*p*r*r)/r;
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if (p*r > v)
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q = -q;
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*v_ptr = v;
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*q_ptr = q;
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}
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#endif
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void ball_update_state (struct ball * p) {
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p->x += delta*p->v_x + delta*delta*g_x/2.0;
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@ -174,18 +179,17 @@ void ball_update_state (struct ball * p) {
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if (p->v_x > 0) {
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p->x -= p->x + p->radius - width;
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p->v_x = -p->v_x;
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/* tangential friction */
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#if 0
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/* tangential friction */
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tangential_friction(p->v_y, -p->v_angle, p->radius, &(p->v_y), &(p->v_angle));
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p->v_angle = -p->v_angle;
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#endif
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}
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} else if (p->x < p->radius) { /* left wall */
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if (p->v_x < 0) {
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p->x += p->radius - p->x;
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p->v_x = -p->v_x;
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/* tangential friction */
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#if 0
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/* tangential friction */
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tangential_friction(p->v_y, p->v_angle, p->radius, &(p->v_y), &(p->v_angle));
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#endif
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}
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@ -195,8 +199,8 @@ void ball_update_state (struct ball * p) {
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if (p->v_y > 0) {
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p->y -= p->y + p->radius - height;
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p->v_y = -p->v_y;
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#if 0
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/* tangential friction */
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#if 1
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tangential_friction3(p->v_x, p->v_angle, p->radius, &(p->v_x), &(p->v_angle));
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#endif
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}
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@ -204,8 +208,8 @@ void ball_update_state (struct ball * p) {
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if (p->v_y < 0) {
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p->y += p->radius - p->y;
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p->v_y = -p->v_y;
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/* tangential friction */
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#if 0
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/* tangential friction */
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tangential_friction(p->v_x, -p->v_angle, p->radius, &(p->v_x), &(p->v_angle));
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p->v_angle = -p->v_angle;
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#endif
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@ -218,6 +222,20 @@ void ball_update_state (struct ball * p) {
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p->angle += 2*M_PI;
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}
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void reposition_within_borders () {
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for(int i = 0; i < n_balls; ++i) {
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struct ball * p = balls + i;
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if (p->x < p->radius)
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p->x = p->radius;
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else if (p->x + p->radius > width)
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p->x = width - p->radius;
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if (p->y < p->radius)
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p->y = p->radius;
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else if (p->y + p->radius > height)
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p->y = height - p->radius;
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}
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}
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void movement_and_borders () {
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for(int i = 0; i < n_balls; ++i)
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ball_update_state(balls + i);
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@ -578,6 +596,7 @@ gint configure_event (GtkWidget *widget, GdkEventConfigure * event) {
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width = gtk_widget_get_allocated_width(widget);
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height = gtk_widget_get_allocated_height(widget);
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reposition_within_borders();
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return TRUE;
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}
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@ -743,7 +762,7 @@ int main (int argc, const char *argv[]) {
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gtk_widget_set_events (window, GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_KEY_PRESS_MASK);
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canvas = gtk_drawing_area_new ();
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g_signal_connect (G_OBJECT (canvas), "expose-event", G_CALLBACK (expose_event), NULL);
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g_signal_connect (G_OBJECT (canvas), "configure-event", G_CALLBACK(configure_event), NULL);
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gtk_container_add (GTK_CONTAINER (window), canvas);
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