From 89c6a75fe3e3d2d328f41dcb252cea28c33bdf2d Mon Sep 17 00:00:00 2001 From: Antonio Carzaniga Date: Fri, 5 Jul 2019 15:58:10 +0200 Subject: [PATCH] added init function for truly uniform random velocity. --- balls.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/balls.c b/balls.c index 8b154d3..6f01c84 100644 --- a/balls.c +++ b/balls.c @@ -39,6 +39,15 @@ unsigned int n_balls = 50; static double g_y = 20; static double g_x = 0; +void random_velocity(struct ball * p) { + double r2; + do { + p->v_x = v_min + rand() % (v_max + 1 - v_min); + p->v_y = v_min + rand() % (v_max + 1 - v_min); + r2 = p->v_x*p->v_x + p->v_y*p->v_y; + } while (r2 > v_max*v_max || r2 < v_min*v_min); +} + void balls_init_state () { srand(time(NULL)); static const unsigned int border = 10; @@ -48,8 +57,7 @@ void balls_init_state () { for (unsigned int i = 0; i < n_balls; ++i) { balls[i].x = border + rand() % w; balls[i].y = border + rand() % h; - balls[i].v_x = v_min + rand() % (v_max + 1 - v_min); - balls[i].v_y = v_min + rand() % (v_max + 1 - v_min); + random_velocity(balls + i); if (rand() % 2) balls[i].v_x = -balls[i].v_x; if (rand() % 2)