Added wall bouncing logic (flawed); added bounding box computation and display
This commit is contained in:
parent
d6bf526459
commit
4d14f2a30b
74
polygons.cc
74
polygons.cc
@ -1,22 +1,28 @@
|
||||
#include "polygons.h"
|
||||
|
||||
#include "cairo.h"
|
||||
#include "game.h"
|
||||
#include "matrix.h"
|
||||
#include "polygon_generator.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
polygon* polygons = nullptr;
|
||||
uint n_polygons = 3;
|
||||
uint n_polygons = 1;
|
||||
|
||||
void polygons_init_state() {
|
||||
polygons = new polygon[n_polygons];
|
||||
|
||||
std::cout << "width" << width << std::endl;
|
||||
// polygons[0] = poly_generate::square(200)
|
||||
// .set_center({400, 600})
|
||||
// .set_angle(37)
|
||||
// .set_speed({1, -1});
|
||||
polygons[0] = poly_generate::triangle(150, 150, 30)
|
||||
.set_center({400, 300})
|
||||
.set_angle(90);
|
||||
polygons[1] = poly_generate::square(200).set_center({200, 600});
|
||||
polygons[2] = poly_generate::rectangle(200, 100).set_center({600, 600});
|
||||
.set_angle(45)
|
||||
.set_speed({3, 2});
|
||||
// polygons[2] = poly_generate::rectangle(200, 100).set_center({600, 600});
|
||||
}
|
||||
|
||||
static double to_rad(double angle_in_deg) {
|
||||
@ -24,31 +30,63 @@ static double to_rad(double angle_in_deg) {
|
||||
return angle_in_deg * PI_180;
|
||||
}
|
||||
|
||||
static void check_border_collision(polygon* p) {
|
||||
for (auto& point : p->global_points) {
|
||||
if (point.x <= 0 || point.x >= width) {
|
||||
p->speed.x *= -1;
|
||||
break;
|
||||
}
|
||||
if (point.y <= 0 || point.y >= height) {
|
||||
p->speed.y *= -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void polygons_update_state() {
|
||||
static double angle = 0;
|
||||
for (polygon* p = polygons; p != polygons + n_polygons; ++p) {
|
||||
p->rotate(1);
|
||||
p->translate({2 * std::cos(angle), 0});
|
||||
check_border_collision(p);
|
||||
p->translate(p->speed);
|
||||
}
|
||||
angle -= .03;
|
||||
}
|
||||
|
||||
void polygon::draw(cairo_t* cr) const {
|
||||
const vec2d& center = this->center;
|
||||
cairo_set_source_rgb(cr, 1, 1, 1);
|
||||
|
||||
void polygon::update_global_points() {
|
||||
double cos_theta = std::cos(to_rad(this->angle));
|
||||
double sin_theta = std::sin(to_rad(this->angle));
|
||||
|
||||
matrix rotation = matrix{{cos_theta, sin_theta}, {-sin_theta, cos_theta}};
|
||||
|
||||
vec2d final_point;
|
||||
for (auto& point : this->points) {
|
||||
final_point = rotation * point;
|
||||
cairo_line_to(cr, center.x + final_point.x, center.y + final_point.y);
|
||||
for (uint i = 0; i < this->points.size(); ++i)
|
||||
this->global_points[i] = rotation * this->points[i] + this->center;
|
||||
}
|
||||
final_point = rotation * this->points[0];
|
||||
cairo_line_to(cr, center.x + final_point.x, center.y + final_point.y);
|
||||
|
||||
void polygon::draw_bounding_rect(cairo_t* cr) const {
|
||||
cairo_set_source_rgb(cr, .7, .7, .7);
|
||||
double dashes[] = {5, 10};
|
||||
cairo_set_dash(cr, dashes, 2, 0);
|
||||
|
||||
auto bb = this->get_bounding_box();
|
||||
vec2d min = bb.first, max = bb.second;
|
||||
|
||||
cairo_line_to(cr, min.x, min.y);
|
||||
cairo_line_to(cr, min.x, max.y);
|
||||
cairo_line_to(cr, max.x, max.y);
|
||||
cairo_line_to(cr, max.x, min.y);
|
||||
cairo_line_to(cr, min.x, min.y);
|
||||
cairo_stroke(cr);
|
||||
cairo_set_dash(cr, 0, 0, 0); // disable dashes
|
||||
}
|
||||
|
||||
void polygon::draw(cairo_t* cr) const {
|
||||
this->draw_bounding_rect(cr);
|
||||
|
||||
cairo_set_source_rgb(cr, 1, 1, 1);
|
||||
|
||||
for (auto& point : this->global_points)
|
||||
cairo_line_to(cr, point.x, point.y);
|
||||
|
||||
cairo_line_to(cr, this->global_points[0].x, this->global_points[0].y);
|
||||
cairo_stroke(cr);
|
||||
}
|
||||
|
||||
|
40
polygons.h
40
polygons.h
@ -3,34 +3,74 @@
|
||||
|
||||
#include "vec2d.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <gtk/gtk.h>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
class polygon {
|
||||
private:
|
||||
void update_global_points();
|
||||
|
||||
public:
|
||||
vec2d center;
|
||||
double angle;
|
||||
std::vector<vec2d> points;
|
||||
std::vector<vec2d> global_points = points;
|
||||
|
||||
vec2d speed, angular_speed;
|
||||
|
||||
void draw(cairo_t* cr) const;
|
||||
void draw_bounding_rect(cairo_t* cr) const;
|
||||
|
||||
std::pair<vec2d, vec2d> get_bounding_box() const {
|
||||
vec2d min{INFINITY, INFINITY}, max{-INFINITY, -INFINITY};
|
||||
|
||||
for (auto& point : this->global_points) {
|
||||
if (point.x < min.x)
|
||||
min.x = point.x;
|
||||
if (point.y < min.y)
|
||||
min.y = point.y;
|
||||
|
||||
if (point.x > max.x)
|
||||
max.x = point.x;
|
||||
if (point.y > max.y)
|
||||
max.y = point.y;
|
||||
}
|
||||
return {min, max};
|
||||
}
|
||||
|
||||
polygon& set_center(vec2d c) {
|
||||
center = c;
|
||||
update_global_points();
|
||||
return *this;
|
||||
}
|
||||
|
||||
polygon& set_speed(vec2d s) {
|
||||
speed = s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
polygon& set_angular_speed(vec2d as) {
|
||||
angular_speed = as;
|
||||
return *this;
|
||||
}
|
||||
|
||||
polygon& set_angle(double a) {
|
||||
angle = a;
|
||||
update_global_points();
|
||||
return *this;
|
||||
}
|
||||
|
||||
polygon& translate(vec2d delta) {
|
||||
center += delta;
|
||||
update_global_points();
|
||||
return *this;
|
||||
}
|
||||
|
||||
polygon& rotate(double delta) {
|
||||
angle += delta;
|
||||
update_global_points();
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user