more meaningful variable names in elastic collision for balls
This commit is contained in:
parent
7064eb5174
commit
4725f1eb6a
8
balls.cc
8
balls.cc
@ -86,16 +86,16 @@ void ball_update_state (ball * p) {
|
||||
}
|
||||
|
||||
void ball_elastic_collision (ball * p, ball * q) {
|
||||
vec2d dp = q->position - p->position;
|
||||
double d2 = vec2d::dot(dp,dp);
|
||||
vec2d pq = q->position - p->position;
|
||||
double d2 = vec2d::dot(pq,pq);
|
||||
double r = p->radius + q->radius;
|
||||
if (d2 <= r*r) {
|
||||
vec2d dv = q->velocity - p->velocity;
|
||||
vec2d pq_v = q->velocity - p->velocity;
|
||||
|
||||
double mp = p->radius * p->radius;
|
||||
double mq = q->radius * q->radius;
|
||||
|
||||
double f = vec2d::dot(dv,dp);
|
||||
double f = vec2d::dot(pq_v, pq);
|
||||
|
||||
if (f < 0) {
|
||||
f /= d2*(mp + mq);
|
||||
|
Loading…
Reference in New Issue
Block a user