(spaceship_init_state) larger, more visible spaceship (default radius).
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balls.c
2
balls.c
@ -52,7 +52,7 @@ int spaceship_thrust_init = 50;
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void spaceship_init_state () {
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void spaceship_init_state () {
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spaceship.x = width/2;
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spaceship.x = width/2;
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spaceship.y = height/2;
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spaceship.y = height/2;
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spaceship.radius = 15;
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spaceship.radius = 30;
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spaceship.v_x = 0;
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spaceship.v_x = 0;
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spaceship.v_y = 0;
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spaceship.v_y = 0;
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spaceship.angle = 0;
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spaceship.angle = 0;
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