Added the gravity vector method for polygons (kinda blindly copied and
pasted it from the ball version, hope it works)
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gravity.cc
14
gravity.cc
@ -1,6 +1,7 @@
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#include "gravity.h"
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#include "game.h"
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#include "polygons.h"
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#include <cmath>
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#include <gtk/gtk.h>
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@ -82,6 +83,19 @@ void gravity_change(double dx, double dy) {
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}
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}
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vec2d gravity_vector(const polygon* p) {
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if (constant_field) {
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return g;
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} else {
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vec2d b_c = vec2d{width / 2.0, height / 2.0} - p->centroid();
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double r2 = vec2d::dot(b_c, b_c);
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if (r2 < g_r * g_r)
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return vec2d{0, 0};
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else
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return g_g / r2 / sqrt(r2) * b_c;
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}
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}
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vec2d gravity_vector(const ball* b) {
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if (constant_field) {
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return g;
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