basic modularization of ball and ball_face classes
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139d8d2997
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143
balls.cc
143
balls.cc
@ -1,6 +1,6 @@
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#include <stdlib.h>
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#include <math.h>
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#include <assert.h>
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#include <vector>
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#include <cmath>
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#include <cassert>
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#include "game.h"
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#include "balls.h"
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@ -15,10 +15,10 @@ unsigned int v_min = 0;
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unsigned int v_angle_min = 0;
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unsigned int v_angle_max = 100;
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struct ball * balls = 0;
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ball * balls = nullptr;
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unsigned int n_balls = 50;
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static void random_velocity(struct ball * p) {
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static void random_velocity(ball * p) {
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double r2;
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do {
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p->v_x = v_min + rand() % (v_max + 1 - v_min);
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@ -47,7 +47,7 @@ void balls_init_state () {
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}
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}
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void ball_update_state (struct ball * p) {
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void ball_update_state (ball * p) {
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struct gravity_vector g;
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gravity_get_vector (&g, p);
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@ -87,7 +87,7 @@ void ball_update_state (struct ball * p) {
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p->angle += 2*M_PI;
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}
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void ball_elastic_collision (struct ball * p, struct ball * q) {
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void ball_elastic_collision (ball * p, ball * q) {
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double dx = q->x - p->x;
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double dy = q->y - p->y;
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double d2 = dx*dx + dy*dy;
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@ -112,7 +112,7 @@ void ball_elastic_collision (struct ball * p, struct ball * q) {
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}
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}
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void ball_reposition (struct ball * b) {
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void ball_reposition (ball * b) {
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if (b->x < b->radius)
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b->x = b->radius;
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else if (b->x + b->radius > width)
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@ -128,38 +128,35 @@ int face_rotation = 0;
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static const double linear_rotation_unit = 2.0;
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static unsigned int faces_count;
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static struct ball_face ** faces;
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static std::vector<ball_face *> faces;
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struct ball_face {
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class ball_face {
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public:
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ball_face (unsigned int radius, cairo_surface_t * face, int rotation);
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~ball_face ();
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cairo_surface_t * get_surface (double angle) const;
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private:
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unsigned int rotations;
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cairo_surface_t ** c_faces;
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std::vector <cairo_surface_t *> c_faces;
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};
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static double random_color_component() {
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return 1.0*(rand() % 200 + 56)/255;
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};
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static struct ball_face * new_ball_face(unsigned int radius, cairo_surface_t * face, int rotation) {
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struct ball_face * f = (struct ball_face *)malloc(sizeof(struct ball_face));
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if (!f)
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return 0;
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ball_face::ball_face (unsigned int radius, cairo_surface_t * face, int rotation) {
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if (face && rotation) {
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f->rotations = 2*M_PI * radius / linear_rotation_unit;
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rotations = 2*M_PI * radius / linear_rotation_unit;
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} else {
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f->rotations = 1;
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rotations = 1;
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}
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f->c_faces = (cairo_surface_t **)malloc(sizeof(cairo_surface_t *)*f->rotations);
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if (!f->c_faces) {
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free(f);
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return 0;
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}
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for (unsigned int i = 0; i < f->rotations; ++i) {
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f->c_faces[i] = gdk_window_create_similar_surface(gtk_widget_get_window(canvas),
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CAIRO_CONTENT_COLOR_ALPHA,
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2*radius, 2*radius);
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assert(f->c_faces[i]);
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cairo_t * ball_cr = cairo_create(f->c_faces[i]);
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c_faces.resize(rotations);
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for (unsigned int i = 0; i < rotations; ++i) {
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c_faces[i] = gdk_window_create_similar_surface(gtk_widget_get_window(canvas),
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CAIRO_CONTENT_COLOR_ALPHA,
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2*radius, 2*radius);
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assert(c_faces[i]);
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cairo_t * ball_cr = cairo_create(c_faces[i]);
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cairo_translate(ball_cr, radius, radius);
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cairo_arc(ball_cr, 0.0, 0.0, radius, 0, 2 * M_PI);
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cairo_clip(ball_cr);
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@ -167,7 +164,7 @@ static struct ball_face * new_ball_face(unsigned int radius, cairo_surface_t * f
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if (face) {
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int face_x_offset = cairo_image_surface_get_width (face) / 2;
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int face_y_offset = cairo_image_surface_get_height (face) / 2;
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cairo_rotate(ball_cr, i*2*M_PI/f->rotations);
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cairo_rotate(ball_cr, i*2*M_PI/rotations);
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cairo_scale (ball_cr, 1.0 * radius / face_x_offset, 1.0 * radius / face_y_offset);
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cairo_set_source_surface(ball_cr, face, -face_x_offset, -face_y_offset);
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cairo_paint(ball_cr);
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@ -185,10 +182,27 @@ static struct ball_face * new_ball_face(unsigned int radius, cairo_surface_t * f
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cairo_fill (ball_cr);
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cairo_pattern_destroy (pat);
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}
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cairo_surface_flush(f->c_faces[i]);
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cairo_surface_flush(c_faces[i]);
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cairo_destroy(ball_cr);
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}
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return f;
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}
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ball_face::~ball_face() {
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for (auto f : c_faces)
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cairo_surface_destroy(f);
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}
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cairo_surface_t * ball_face::get_surface (double angle) const {
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unsigned int face_id;
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if (rotations == 1)
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face_id = 0;
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else {
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face_id = rotations*angle/(2*M_PI);
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assert(face_id < rotations);
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if (face_id >= rotations)
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face_id %= rotations;
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}
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return c_faces[face_id];
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}
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static void balls_init_faces () {
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@ -203,69 +217,48 @@ static void balls_init_faces () {
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}
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}
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if (face_surface) {
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faces_count = radius_max + 1 - radius_min;
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faces = (struct ball_face **)malloc(sizeof(struct ball_face *)*faces_count);
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for (unsigned int i = 0; i < faces_count; ++i)
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faces[i] = 0;
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for(struct ball * b = balls; b != balls + n_balls; ++b) {
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faces.assign(radius_max + 1 - radius_min, nullptr);
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for(ball * b = balls; b != balls + n_balls; ++b) {
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unsigned int r_idx = b->radius - radius_min;
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if (!faces[r_idx])
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faces[r_idx] = new_ball_face(b->radius, face_surface, face_rotation);
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if (faces[r_idx] == nullptr)
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faces[r_idx] = new ball_face (b->radius, face_surface, face_rotation);
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b->face = faces[r_idx];
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}
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cairo_surface_destroy (face_surface);
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} else {
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faces_count = n_balls;
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faces = (struct ball_face **)malloc(sizeof(struct ball_face *)*faces_count);
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faces.resize(n_balls);
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for (unsigned int i = 0; i < n_balls; ++i)
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balls[i].face = faces[i] = new_ball_face(balls[i].radius, 0, face_rotation);
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balls[i].face = faces[i] = new ball_face (balls[i].radius, 0, face_rotation);
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}
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}
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void ball::draw (cairo_t * cr) const {
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cairo_save (cr);
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cairo_translate (cr, x - radius, y - radius);
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cairo_set_source_surface(cr, face->get_surface (angle), 0, 0);
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cairo_paint(cr);
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cairo_restore(cr);
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}
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void balls_draw (cairo_t * cr) {
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for (const struct ball * b = balls; b != balls + n_balls; ++b) {
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cairo_save(cr);
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cairo_translate(cr, b->x - b->radius, b->y - b->radius);
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unsigned int face_id;
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if (b->face->rotations == 1)
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face_id = 0;
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else {
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face_id = b->face->rotations*b->angle/(2*M_PI);
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assert(face_id < b->face->rotations);
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if (face_id >= b->face->rotations)
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face_id %= b->face->rotations;
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}
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cairo_set_source_surface(cr, b->face->c_faces[face_id], 0, 0);
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cairo_paint(cr);
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cairo_restore(cr);
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}
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for (const ball * b = balls; b != balls + n_balls; ++b)
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b->draw(cr);
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}
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static void balls_destroy_faces () {
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if (!faces)
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return;
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for (unsigned int i = 0; i < faces_count; ++i) {
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if (faces[i]) {
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if (faces[i]->c_faces) {
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for (unsigned int j = 0; j < faces[i]->rotations; ++j)
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cairo_surface_destroy(faces[i]->c_faces[j]);
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free(faces[i]->c_faces);
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}
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free(faces[i]);
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}
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}
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free (faces);
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faces = 0;
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faces_count = 0;
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for (ball_face * f : faces)
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if (f)
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delete (f);
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faces.clear();
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}
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void balls_destroy () {
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balls_destroy_faces ();
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free (balls);
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delete [] (balls);
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}
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void balls_init () {
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balls = (struct ball *)malloc(sizeof(struct ball)*n_balls);
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balls = new ball[n_balls];
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assert(balls);
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balls_init_state ();
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balls_init_faces ();
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17
balls.h
17
balls.h
@ -3,9 +3,10 @@
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#include <gtk/gtk.h>
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struct ball_face;
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class ball_face;
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struct ball {
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class ball {
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public:
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double x;
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double y;
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unsigned int radius;
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@ -16,10 +17,12 @@ struct ball {
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double angle;
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double v_angle;
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struct ball_face * face;
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ball_face * face;
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void draw (cairo_t * cr) const;
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};
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extern struct ball * balls;
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extern ball * balls;
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extern unsigned int n_balls;
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extern unsigned int radius_min;
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@ -36,9 +39,9 @@ extern int face_rotation;
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extern void balls_init ();
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extern void balls_destroy ();
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extern void ball_update_state (struct ball * p);
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extern void ball_elastic_collision (struct ball * p, struct ball * q);
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extern void ball_reposition (struct ball * b);
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extern void ball_update_state (ball * p);
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extern void ball_elastic_collision (ball * p, ball * q);
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extern void ball_reposition (ball * b);
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extern void balls_draw (cairo_t * cr);
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#endif
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@ -4,7 +4,7 @@
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#include "balls.h"
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void c_index_build();
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void c_index_check_collisions(void (*collision)(struct ball *, struct ball *));
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void c_index_check_collisions(void (*collision)(ball *, ball *));
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int c_index_init();
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void c_index_destroy();
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@ -11,12 +11,12 @@ struct gravity_vector {
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extern void gravity_constant_field (double x, double y);
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extern void gravity_newton_field (double r, double g);
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extern void gravity_get_vector (struct gravity_vector * v, const struct ball * b);
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extern void gravity_get_vector (gravity_vector * v, const ball * b);
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extern void gravity_draw (cairo_t * cr);
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extern void gravity_change (double dx, double dy);
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extern void gravity_show ();
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extern void gravity_collisions (struct ball * begin, struct ball * end);
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extern void gravity_collisions (ball * begin, ball * end);
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#endif
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#ifndef SPACESHIP_H_INCLUDED
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#define SPACESHIP_H_INCLUDED
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extern struct ball spaceship;
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extern ball spaceship;
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extern void spaceship_init_state ();
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extern void spaceship_update_state ();
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