added game pause/resume toggle
This commit is contained in:
parent
6078f57647
commit
19125826bd
78
main.cc
78
main.cc
@ -62,6 +62,22 @@ void game_destroy () {
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balls_destroy ();
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balls_destroy ();
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}
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}
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static guint timeout_source_id = 0;
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gboolean timeout (gpointer user_data);
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static bool game_paused () {
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return timeout_source_id == 0;
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}
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void game_animation_on_off () {
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if (timeout_source_id == 0) {
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timeout_source_id = g_timeout_add (delta * 1000, timeout, canvas);
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} else {
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g_source_remove (timeout_source_id);
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timeout_source_id = 0;
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}
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}
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gboolean draw_frame (GtkWidget * widget, cairo_t *cr, gpointer data) {
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gboolean draw_frame (GtkWidget * widget, cairo_t *cr, gpointer data) {
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cairo_set_source_rgba(cr, 0.0, 0.0, 0.0, 1.0);
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cairo_set_source_rgba(cr, 0.0, 0.0, 0.0, 1.0);
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cairo_paint(cr);
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cairo_paint(cr);
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@ -88,41 +104,47 @@ gint configure_event (GtkWidget *widget, GdkEventConfigure * event) {
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gint keyboard_input (GtkWidget *widget, GdkEventKey *event) {
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gint keyboard_input (GtkWidget *widget, GdkEventKey *event) {
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if (event->type != GDK_KEY_PRESS)
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if (event->type != GDK_KEY_PRESS)
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return FALSE;
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return FALSE;
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if (! game_paused ()) {
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switch(event->keyval) {
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case GDK_KEY_Up:
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gravity_change (0, -10);
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return TRUE;
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case GDK_KEY_Down:
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gravity_change (0, 10);
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return TRUE;
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case GDK_KEY_Left:
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gravity_change (-10, 0);
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return TRUE;
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case GDK_KEY_Right:
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gravity_change (10, 0);
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return TRUE;
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case GDK_KEY_R:
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restitution_coefficient_change (0.01);
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return TRUE;
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case GDK_KEY_r:
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restitution_coefficient_change (-0.01);
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return TRUE;
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case GDK_KEY_G:
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case GDK_KEY_g:
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gravity_show ();
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return TRUE;
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}
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}
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switch(event->keyval) {
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switch(event->keyval) {
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case GDK_KEY_Up:
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case GDK_KEY_P:
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gravity_change (0, -10);
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case GDK_KEY_p:
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break;
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game_animation_on_off ();
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case GDK_KEY_Down:
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return TRUE;
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gravity_change (0, 10);
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break;
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case GDK_KEY_Left:
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gravity_change (-10, 0);
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break;
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case GDK_KEY_Right:
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gravity_change (10, 0);
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break;
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case GDK_KEY_R:
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restitution_coefficient_change (0.01);
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break;
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case GDK_KEY_r:
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restitution_coefficient_change (-0.01);
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break;
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case GDK_KEY_G:
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case GDK_KEY_g:
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gravity_show ();
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break;
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case GDK_KEY_Q:
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case GDK_KEY_Q:
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case GDK_KEY_q:
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case GDK_KEY_q:
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gtk_main_quit();
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gtk_main_quit();
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break;
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return TRUE;
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default:
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return FALSE;
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}
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}
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return TRUE;
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return FALSE;
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}
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}
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gboolean mouse_scroll (GtkWidget *widget, GdkEvent *event, gpointer user_data) {
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gboolean mouse_scroll (GtkWidget *widget, GdkEvent *event, gpointer user_data) {
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if (event->type == GDK_SCROLL) {
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if (event->type == GDK_SCROLL && ! game_paused ()) {
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GdkEventScroll * e = (GdkEventScroll*) event;
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GdkEventScroll * e = (GdkEventScroll*) event;
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switch (e->direction) {
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switch (e->direction) {
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case GDK_SCROLL_SMOOTH: {
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case GDK_SCROLL_SMOOTH: {
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@ -285,7 +307,7 @@ int main (int argc, const char *argv[]) {
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gtk_container_add (GTK_CONTAINER (window), canvas);
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gtk_container_add (GTK_CONTAINER (window), canvas);
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g_timeout_add (delta * 1000, timeout, canvas);
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game_animation_on_off ();
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gtk_widget_show_all(window);
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gtk_widget_show_all(window);
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