flying-balls/gravity.c

114 lines
2.3 KiB
C
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#include <math.h>
#include <gtk/gtk.h>
#include "gravity.h"
#include "game.h"
static double g_y = 20;
static double g_x = 0;
static double g_r = 50;
static double g_g = 10000000;
static int constant_field = 1;
static int gravity_vector_countdown = 0;
static int gravity_vector_init = 300;
void gravity_constant_field (double x, double y) {
constant_field = 1;
g_x = x;
g_y = y;
}
void gravity_newton_field (double r, double g) {
constant_field = 0;
g_r = r;
g_g = g;
}
void gravity_draw (cairo_t * cr) {
if (constant_field) {
if (gravity_vector_countdown != 0) {
cairo_save(cr);
cairo_new_path(cr);
cairo_move_to(cr, width/2, height/2);
cairo_line_to(cr, width/2 + g_x, height/2 + g_y);
cairo_set_source_rgb(cr, 1.0, 1.0, 1.0);
cairo_set_line_width(cr, 1.0);
cairo_stroke(cr);
cairo_arc(cr, width/2 + g_x, height/2 + g_y, 3, 0, 2*M_PI);
cairo_fill(cr);
if (gravity_vector_countdown > 0)
--gravity_vector_countdown;
cairo_restore(cr);
}
} else {
cairo_set_source_rgb(cr, 1.0, 1.0, 1.0);
cairo_save (cr);
cairo_new_path (cr);
cairo_arc (cr, width/2, height/2, g_r, 0, 2*M_PI);
cairo_set_line_width(cr, 3.0);
cairo_stroke(cr);
cairo_restore(cr);
}
}
void gravity_show () {
if (constant_field)
gravity_vector_countdown = gravity_vector_init;
};
void gravity_change (double dx, double dy) {
if (constant_field) {
g_x += dx;
g_y += dy;
gravity_show ();
} else {
g_r += dx;
g_g += dy;
}
}
void gravity_get_vector (struct gravity_vector * v, const struct ball * b) {
if (constant_field) {
v->x = g_x;
v->y = g_y;
} else {
double dx = width/2 - b->x;
double dy = height/2 - b->y;
double r2 = dx*dx+dy*dy;
if (r2 < g_r*g_r) {
v->x = 0;
v->y = 0;
} else {
double r = sqrt(r2);
v->x = g_g/r2/r*dx;
v->y = g_g/r2/r*dy;
}
}
}
void gravity_collisions (struct ball * begin, struct ball * end) {
if (constant_field)
return;
for (struct ball * b = begin; b != end; ++b) {
double dx = b->x - width/2;
double dy = b->y - height/2;
double d2 = dx*dx + dy*dy;
double r = b->radius + g_r;
if (d2 <= r*r) {
double dv_x = b->v_x;
double dv_y = b->v_y;
double f = dv_x*dx + dv_y*dy;
if (f < 0) {
f /= d2;
b->v_x -= 2*f*dx;
b->v_y -= 2*f*dy;
}
}
}
}