\section{Theoretical Background} The theoretical background is everything related to the physics part of the project. It covers the calculating the inertia of different types of polygons; different algorithms to detect whether there is a collision between two polygons; the resolution of the collision, i.e. finding the final velocity vectors and angular speed of those polygons. \subsection{Moment of inertia} The inertia of an object refers to the tendency of an object to resist a change of its state of motion or rest, it describes how the object behaves when forces are applied to it. An object with a lot of inertia requires more force to change its motion, either to make it move if it's at rest or to stop it if it's already moving. On the other hand, an object with less inertia is easier to set in motion or bring to a halt. The moment of inertia is similar but is used in a slightly different context, it specifically refers to the rotational inertia of an object. It measures an object's resistance to changes in its rotational motion and how its mass is distributed with respect to is axis of rotation. In the case of this project the axis of rotation is the one along the $z$-axis (perpendicular to the plane of the simulation) and placed at the barycenter of the polygon. The general formula for the moment of inertia is \begin{equation} \label{eq:moment_general} I_Q = \int \vec r^2 \rho(\vec r) \diff \mathcal{A} \end{equation} where $\rho$ is the density of object $Q$ in the point $\vec r$ across the small pieces of area $\mathcal A$ of the object. In our case, since we are implementing a 2D engine we can use the $\mathbb{R}^2$ coordinate systems, thus the formula becomes $$ I_Q = \iint \rho(x, y) \vec r^2 \diff x\diff y$$ and since the requirements express that the mass of the polygons is spread uniformly across its surface, the formula finally becomes \begin{equation} \label{eq:moment} I_Q = \rho \iint x^2 + y^2 \diff x\diff y \end{equation} The bounds of the integral depend on the shape of the polygon. In the following sections, we will describe how to compute those bounds, then we will show a different technique to compute the moment of inertia of arbitrary polygons. \subsubsection{Rectangle} The moment of inertia of a rectangle of width $w$ and height $h$ with respect to the axis of rotation that passes through its barycenter can be visualized in the \figref{fig:rectangle_inertia}. \begin{figure}[H] \centering \hfill \begin{subfigure}[]{.4\textwidth} \centering \inputtikz{rectangle_inertia2d} \caption{2d view of rectangle with axis of rotation} \label{fig:rectangle_inertia2d} \end{subfigure} \hfill \begin{subfigure}[]{.4\textwidth} \centering \inputtikz{rectangle_inertia3d} \caption{3d view of rectangle with axis of rotation} \label{fig:rectangle_inertia3d} \end{subfigure} \hfill\null \caption{Representation of rectangle with respect to axis of rotation $z$} \label{fig:rectangle_inertia} \end{figure} As figure \figref{fig:rectangle_inertia2d} implies, the bounds of equation \ref{eq:moment} are trivial to derive: \begin{equation} \label{eq:rect_moment} I_{\text{rect}} = \rho \int_{-\frac{h}{2}}^{\frac{h}{2}} \int_{-\frac{w}{2}}^{\frac{w}{2}} x^2 + y^2 \diff x \diff y = \frac{\rho wh}{12} \left( w^2 + h^2 \right) \end{equation} and since $\rho w h$ is the density of the rectangle multiplied by its area, we can replace this term by its mass $m$, thus \begin{equation} I_{\text{rect}} = \frac{1}{12} m\left(w^2 + h^2\right) \end{equation} All the steps to compute equation~\ref{eq:rect_moment} can be found in equation \ref{eq:rect_moment_long} in Appendix \ref{appendix:calculations}. \subsubsection{Regular Polygons} \label{sub:regular_polygons} A regular polygon is a shape that has sides of equal length and angles between those sides of equal measure. A polygon of $n$ sides can be subdivided in $n$ congruent (and isosceles since they are all the radius of the circumscribing circle) triangles that all meet in the polygon's barycenter, as demonstrated in Figure \ref{fig:pentagon_triangles} with a pentagon. \begin{figure}[H] \centering \hfill \begin{subfigure}[]{.45\textwidth} \centering \inputtikz[.6]{pentagon} \caption{Regular polygon of 5 sides with its barycenter} \label{fig:pentagon} \end{subfigure} \hfill \begin{subfigure}[]{.45\textwidth} \centering \inputtikz[.6]{pentagon_congruent} \caption{Pentagon divided in 5 congruent triangles} \label{fig:pentagon_triangles} \end{subfigure} \hfill\null \caption{Subdivision of regular polygons into congruent triangles} \label{fig:regular_poly} \end{figure} If we define one of the sub-triangle of the regular polygon as $T$, then we can find the moment of inertia $I_T$ when it is rotating about the barycenter. To find the bounds of the integral in equation \ref{eq:moment}, we can take the triangle $T$ and place it along the $x$-axis so that it is symmetric likes shown in figure. Assuming the side length of the polygon is $l$, the height of the triangle $T$ is $h$ and the angle of the triangle on the barycenter of the polygon to be $\theta$, then \begin{figure}[H] \centering \inputtikz[.3]{isosceles} \caption{Sub-triangle $T$ of regular polygon} \label{fig:subtriangle} \end{figure} we can see the bounds for the integral \begin{equation} \label{eq:subtriangle_moment} I_{T} = \rho \int_0^h\int_{-\frac{lx}{2h}}^{\frac{lx}{2h}}x^2 + y^2 \diff y\diff x= \frac{m_Tl^2}{24} \left(1 + 3\cot^2\left(\frac{\theta}{2}\right)\right) \end{equation} All the steps to compute equation~\ref{eq:subtriangle_moment} can be found in equation \ref{eq:subtriangle_moment_long} in Appendix \ref{appendix:calculations}. Now that we have the moment of inertia of the sub-triangle, we can make the link to the overall polygon. Since $$ \theta = \frac{2\pi}{n} \implies \frac{\theta}{2} = \frac{\pi}{n} $$ and the moment of inertia are additive (as long they are as they are about the same axis) we can get the moment of inertia with $$ I_{\text{regular}} = n I_T $$ and since the mass of the regular polygon $m$ is the sum of the masses of the sub-triangle $$ m = n m_T $$ we have that \begin{equation} \label{eq:regular_moment} I_{\text{regular}} = \frac{ml^2}{24} \left( 1 + 3\cot^2\left(\frac{\pi}{n}\right) \right) \end{equation} \subsubsection{Arbitrary Polygons} For arbitrary polygons, we are taking a slightly different approach. Using the Cartesian coordinate system to solve the equation \ref{eq:moment} revealed to be more cumbersome than useful. But similarly to regular polygons (c.f. Section \ref{sub:regular_polygons}), we can use the additive property of the moment inertia to divide our arbitrary polygon into sub-triangles. As opposed to regular polygons, these triangles won't be congruent, so we can't just get the moment of inertia of one of them and multiply it by the number of sides, but we need to calculate them individually. So given a polygon of $n$ sides, we can construct $n$ sub-triangles $T_i$, for $i = 1, \dots, n$. So the moment of inertia $I$ of the polygon will be \begin{equation} I = \sum_i I_{T_i} \end{equation} \begin{figure}[H] \centering \begin{subfigure}[]{.5\textwidth} \centering \inputtikz[.7]{arbitrary} \caption{An arbitrary 6-sided polygon} \label{fig:arbitrary} \end{subfigure} \begin{subfigure}[]{.49\textwidth} \centering \inputtikz[.7]{arbitrary_divided} \caption{Arbitrary polygon divided into 6 sub-triangles} \label{fig:abitrary_divded} \end{subfigure} \end{figure} To calculate the moment of inertia $I_{T_i}$, instead of using the classical $x$- and $y$-axis as we did before, we decided to use the edges of the triangle as axis and therefore express what we need to integrate in function of those as can be seen in Figure \ref{fig:abitrary_subtriangle}. \begin{figure}[H] \centering \inputtikz[.7]{arbitrary_subtriangle} \caption{Sub-triangle of arbitrary polygon} \label{fig:abitrary_subtriangle} \end{figure} In Figure \ref{fig:abitrary_subtriangle}, $C$ represent the barycenter of the polygon (as is shown in Figure \ref{fig:abitrary_divded}). The axis we are going to integrate on are $\vv{CA}$ and $\vv{AB}$. We can now define \begin{equation} \label{eq:alpha} \vv{CP_1} = \alpha \vv{CA}, \qquad \vv{CP_2} = \alpha \vv{CB}, \qquad \forall \alpha \in [0, 1] \end{equation} and $$ \vv{P_1Q} = \beta \vv{P_1P_2}, \qquad \forall \beta \in [0, 1] $$ From \ref{eq:alpha}, it quickly follows that \[ \vv{P_1P_2} = \alpha \vv{AB} \] therefore \begin{equation} \label{eq:beta_alpha} \vv{P_1Q} = \beta \alpha \vv{AB} \end{equation} Finally, if we put together equations \ref{eq:alpha} and \ref{eq:beta_alpha}, we have that \begin{equation}\label{eq:r} \vec r = \vv{CP_1} + \vv{P_1Q} = \alpha \vv{CA} + \beta \alpha \vv{AB} \end{equation} Now we got the first part equation \ref{eq:moment_general}. To find the $\diff \mathcal A$, we just need to get the area of the square that contains $Q$ in Figure \ref{fig:abitrary_subtriangle}. Since $\|\vv{AB}\|$ represents the base of the triangle $T_i$, we can define $$ b = \| \vv{AB}\| $$ we consequently have that \begin{equation} \label{eq:dA} \diff \mathcal{A} = b \alpha \diff \beta h\diff \alpha \end{equation} where $h = \| \vv{CH} \|$ is the height of triangle. We can now assemble \ref{eq:r} and \ref{eq:dA} \begin{equation} \label{eq:subtriangle_arbitrary_moment} I_{T_i} = \rho \int_0^1 \int_0^1 \vec r^2 hb \alpha \diff \alpha \diff \beta = \frac{\rho h b}{4} \left(\frac{1}{3} \vv{AB}^2 + \vv{AB} \cdot \vv{CA} + \vv{CA}^2\right) \end{equation} Since $\frac{\rho h b}{2}$ is the mass of the triangle we can write the result as \begin{equation} I_{T_i} = \frac{m_{T_i}}{2} \left(\frac{1}{3} \vv{AB}^2 + \vv{AB} \cdot \vv{CA} + \vv{CA}^2\right) \end{equation} All the steps to compute equation~\ref{eq:subtriangle_arbitrary_moment} can be found in equation \ref{eq:subtriangle_arbitrary_moment_long} in Appendix \ref{appendix:calculations}. Now that we have the moment of inertia of the sub-triangle, we can make the link to the overall polygon. \begin{equation} I_{\text{arbitrary}} = \sum_i I_{T_i} = \sum_{i=1}^n \frac{m_{T_i}}{2} \left(\frac{1}{3} \vv{P_iP_{i+1}}^2 + \vv{CP_i} \cdot \vv{P_iP_{i+1}} + \vv{CP_i}^2\right) \end{equation} where, $P_{n+1} = P_1$ in the case of $i = n$. \subsection{Collision detection} \subsubsection{Separating Axis Theorem} \subsubsection{Vertex collisions} \subsection{Collision resolution} \label{sub:resolution} \cite{collision:resolution} \subsubsection{Physics} \subsubsection{Solving for the impulse parameter}