Written Moment of inertia - Arbitrary polygons

This commit is contained in:
Karma Riuk 2023-06-06 11:24:25 +02:00
parent e9fdda4470
commit a584009163
4 changed files with 127 additions and 8 deletions

Binary file not shown.

View File

@ -20,10 +20,12 @@
\graphicspath{{../figures/}{./figures/}} \graphicspath{{../figures/}{./figures/}}
\newcommand*{\vv}[1]{\overrightarrow{#1}}
\newcommand*{\figref}[1]{\figurename~\ref{#1}} \newcommand*{\figref}[1]{\figurename~\ref{#1}}
\captionsetup{labelfont={bf}} \captionsetup{labelfont={bf}}
% \newcommand{\diff}{\mathop{}\!\mathrm{d}}
\newcommand{\diff}{\mathop{}\!\mathrm{d}} \newcommand{\diff}{\mathop{}\!\mathrm{d}}
\author{Arnaud Fauconnet} \author{Arnaud Fauconnet}

View File

@ -44,3 +44,13 @@ it will be useful to simplify the result of the integral.
&= \frac{m_Tl^2}{24} \left(1 + 3\cot^2\left(\frac{\theta}{2}\right)\right) &= \frac{m_Tl^2}{24} \left(1 + 3\cot^2\left(\frac{\theta}{2}\right)\right)
\end{split} \end{split}
\end{equation} \end{equation}
\newpage
\paragraph{Moment of inertia of sub-triangle of arbitrary polygon}
\begin{equation}
\label{eq:subtriangle_arbitrary_moment_long}
\begin{split}
I_{T_i} = \rho \int_0^1 \int_0^1 \vec r^2 hb \alpha \diff \alpha \diff \beta\\
&=
\end{split}
\end{equation}

View File

@ -24,9 +24,12 @@ In the case of this project the axis of rotation is the one along the $z$-axis
the polygon. the polygon.
The general formula for the moment of inertia is The general formula for the moment of inertia is
$$ I_Q = \int \vec r^2 \rho(\vec r) \diff A $$ \begin{equation}
\label{eq:moment_general}
I_Q = \int \vec r^2 \rho(\vec r) \diff \mathcal{A}
\end{equation}
where $\rho$ is the density of object $Q$ in the point $\vec r$ across the where $\rho$ is the density of object $Q$ in the point $\vec r$ across the
small pieces of area $A$ of the object. small pieces of area $\mathcal A$ of the object.
In our case, since we are implementing a 2D engine we can use the $\mathbb{R}^2$ In our case, since we are implementing a 2D engine we can use the $\mathbb{R}^2$
coordinate systems, thus the formula becomes coordinate systems, thus the formula becomes
@ -86,6 +89,7 @@ All the steps to compute equation~\ref{eq:rect_moment} can be found in equation
\ref{eq:rect_moment_long} in Appendix \ref{appendix:calculations}. \ref{eq:rect_moment_long} in Appendix \ref{appendix:calculations}.
\subsubsection{Regular Polygons} \subsubsection{Regular Polygons}
\label{sub:regular_polygons}
A regular polygon is a shape that has sides of equal length and angles between A regular polygon is a shape that has sides of equal length and angles between
those sides of equal measure. A polygon of $n$ sides can be subdivided in $n$ those sides of equal measure. A polygon of $n$ sides can be subdivided in $n$
congruent (and isosceles since they are all the radius of the circumscribing congruent (and isosceles since they are all the radius of the circumscribing
@ -140,8 +144,8 @@ equation \ref{eq:subtriangle_moment_long} in Appendix
Now that we have the moment of inertia of the sub-triangle, we can make the link Now that we have the moment of inertia of the sub-triangle, we can make the link
to the overall polygon. Since to the overall polygon. Since
$$ \theta = \frac{2\pi}{n} \implies \frac{\theta}{2} = \frac{\pi}{n} $$ $$ \theta = \frac{2\pi}{n} \implies \frac{\theta}{2} = \frac{\pi}{n} $$
and the moment of inertia are additive (as long they are as they are about the same and the moment of inertia are additive (as long they are as they are about the
axis) we can get the moment of inertia with same axis) we can get the moment of inertia with
$$ I_{\text{regular}} = n I_T $$ $$ I_{\text{regular}} = n I_T $$
and since the mass of the regular polygon $m$ is the sum of the masses of the and since the mass of the regular polygon $m$ is the sum of the masses of the
sub-triangle sub-triangle
@ -152,10 +156,113 @@ we have that
I_{\text{regular}} = \frac{ml^2}{24} \left( 1 + 3\cot^2\left(\frac{\pi}{n}\right) \right) I_{\text{regular}} = \frac{ml^2}{24} \left( 1 + 3\cot^2\left(\frac{\pi}{n}\right) \right)
\end{equation} \end{equation}
\subsubsection{Arbitrary Polygons} \subsubsection{Arbitrary Polygons}
For arbitrary polygons, we are taking a slightly different approach. Using the
Cartesian coordinate system to solve the equation \ref{eq:moment} revealed to be
more cumbersome than useful. But similarly to regular polygons (c.f. Section
\ref{sub:regular_polygons}), we can use the additive property of the moment
inertia to divide our arbitrary polygon into sub-triangles. As opposed to
regular polygons, these triangles won't be congruent, so we can't just get the
moment of inertia of one of them and multiply it by the number of sides, but we
need to calculate them individually. So given a polygon of $n$ sides, we can
construct $n$ sub-triangles $T_i$, for $i = 1, \dots, n$. So the moment of
inertia $I$ of the polygon will be
\begin{equation}
I = \sum_i I_{T_i}
\end{equation}
\begin{figure}[H]
\centering
\begin{subfigure}[]{.5\textwidth}
\centering
\inputtikz[.7]{arbitrary}
\caption{An arbitrary 6-sided polygon}
\label{fig:arbitrary}
\end{subfigure}
\begin{subfigure}[]{.49\textwidth}
\centering
\inputtikz[.7]{arbitrary_divided}
\caption{Arbitrary polygon divided into 6 sub-triangles}
\label{fig:abitrary_divded}
\end{subfigure}
\end{figure}
To calculate the moment of inertia $I_{T_i}$, instead of using the classical
$x$- and $y$-axis as we did before, we decided to use the edges of the triangle
as axis and therefore express what we need to integrate in function of those as
can be seen in Figure \ref{fig:abitrary_subtriangle}.
\begin{figure}[H]
\centering
\inputtikz[.7]{arbitrary_subtriangle}
\caption{Sub-triangle of arbitrary polygon}
\label{fig:abitrary_subtriangle}
\end{figure}
In Figure \ref{fig:abitrary_subtriangle}, $C$ represent the barycenter of the
polygon (as is shown in Figure \ref{fig:abitrary_divded}). The axis we are going
to integrate on are $\vv{CA}$ and $\vv{AB}$.
We can now define
\begin{equation} \label{eq:alpha}
\vv{CP_1} = \alpha \vv{CA}, \qquad \vv{CP_2} = \alpha
\vv{CB}, \qquad \forall \alpha \in [0, 1]
\end{equation}
and
$$ \vv{P_1Q} = \beta \vv{P_1P_2}, \qquad \forall \beta \in [0, 1] $$
From \ref{eq:alpha}, it quickly follows that
\[
\vv{P_1P_2} = \alpha \vv{AB}
\]
therefore
\begin{equation} \label{eq:beta_alpha}
\vv{P_1Q} = \beta \alpha \vv{AB}
\end{equation}
Finally, if we put together equations \ref{eq:alpha} and \ref{eq:beta_alpha}, we
have that
\begin{equation}\label{eq:r}
\vec r = \vv{CP_1} + \vv{P_1Q} = \alpha \vv{CA} + \beta \alpha \vv{AB}
\end{equation}
Now we got the first part equation \ref{eq:moment_general}. To find the $\diff
\mathcal A$, we
just need to get the area of the square that contains $Q$ in Figure
\ref{fig:abitrary_subtriangle}. Since $\|\vv{AB}\|$ represents the base of the
triangle $T_i$, we can define
$$ b = \| \vv{AB}\| $$
we consequently have that
\begin{equation} \label{eq:dA}
\diff \mathcal{A} = b \alpha \diff \beta h\diff \alpha
\end{equation}
where $h = \| \vv{CH} \|$ is the height of triangle.
We can now assemble \ref{eq:r} and \ref{eq:dA}
\begin{equation}
\label{eq:subtriangle_arbitrary_moment}
I_{T_i} = \rho \int_0^1 \int_0^1 \vec r^2 hb \alpha \diff \alpha
\diff \beta = \frac{\rho h b}{4} \left(\frac{1}{3} \vv{AB}^2 +
\vv{AB} \cdot \vv{CA} + \vv{CA}^2\right)
\end{equation}
Since $\frac{\rho h b}{2}$ is the mass of the triangle we can write the result
as
\begin{equation}
I_{T_i} = \frac{m_{T_i}}{2} \left(\frac{1}{3} \vv{AB}^2 + \vv{AB} \cdot \vv{CA}
+ \vv{CA}^2\right)
\end{equation}
All the steps to compute equation~\ref{eq:subtriangle_arbitrary_moment} can be
found in equation \ref{eq:subtriangle_arbitrary_moment_long} in Appendix
\ref{appendix:calculations}.
Now that we have the moment of inertia of the sub-triangle, we can make the link
to the overall polygon.
\begin{equation}
I_{\text{arbitrary}} = \sum_i I_{T_i} = \sum_{i=1}^n \frac{m_{T_i}}{2}
\left(\frac{1}{3} \vv{P_iP_{i+1}}^2 + \vv{CP_i} \cdot \vv{P_iP_{i+1}} +
\vv{CP_i}^2\right)
\end{equation}
where, $P_{n+1} = P_1$ in the case of $i = n$.
\subsection{Collision detection} \subsection{Collision detection}
\subsubsection{Separating Axis Theorem} \subsubsection{Separating Axis Theorem}
\subsubsection{Vertex collisions} \subsubsection{Vertex collisions}